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@adam-p
adam-p / Local PR test and merge.md
Last active April 1, 2025 20:23
Testing a pull request, then merging locally; and avoiding TOCTOU

It's not immediately obvious how to pull down the code for a PR and test it locally. But it's pretty easy. (This assumes you have a remote for the main repo named upstream.)

Getting the PR code

  1. Make note of the PR number. For example, Rod's latest is PR #37: Psiphon-Labs/psiphon-tunnel-core#37

  2. Fetch the PR's pseudo-branch (or bookmark or rev pointer whatever the word is), and give it a local branch name. Here we'll name it pr37:

$ git fetch upstream pull/37/head:pr37
@addyosmani
addyosmani / README.md
Last active May 10, 2025 11:24 — forked from 140bytes/LICENSE.txt
108 byte CSS Layout Debugger

CSS Layout Debugger

A tweet-sized debugger for visualizing your CSS layouts. Outlines every DOM element on your page a random (valid) CSS hex color.

One-line version to paste in your DevTools

Use $$ if your browser aliases it:

~ 108 byte version

@jirutka
jirutka / -README.md
Last active October 31, 2023 09:07
How to use terminal on Windows and don’t go crazy…

How to use terminal on Windows without going crazy…

Windows is really horrible system for developers and especially for devops. It doesn’t even have a usable terminal and shell, so working with command line is really pain in the ass. If you really don’t want to switch to any usable system (OS X, Linux, BSD…), then this guide should help you to setup somewhat reasonable environment – usable terminal, proper shell, ssh client, git and Sublime Text as a default editor for shell.

Install stuff

  1. Download and install Git for Windows* with:
    • [✘] Use Git from the Windows Command Prompt
  • [✘] Checkout as-is, commit Unix-style line endings
@musngikd
musngikd / BatchRename.cs
Created August 13, 2014 18:09
Unity Editor extension that allows batch renaming for GameObjects in Hierarchy
// BatchRename.cs
// Unity Editor extension that allows batch renaming for GameObjects in Hierarchy
// Via Alan Thorn (TW: @thorn_alan)
using UnityEngine;
using UnityEditor;
using System.Collections;
public class BatchRename : ScriptableWizard {
@staltz
staltz / introrx.md
Last active May 12, 2025 23:22
The introduction to Reactive Programming you've been missing
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Collections.Generic;
public class SSEvent {
public string Name { get; set; }
public string Data { get; set; }
@prime31
prime31 / Activity Sharing Methods
Last active June 20, 2023 03:04
This is a list of all the available methods for the prime[31] Unity Activity sharing system.
public static void onCreate( Bundle savedInstanceState )
public static void onActivityResult( int request, int response, Intent data )
public static void onRequestPermissionsResult( int requestCode, String[] permissions, int[] grantResults )
public static void onNewIntent( Intent intent )
public static void onStart()
@Liryna
Liryna / ARMDebianUbuntu.md
Last active April 21, 2025 18:35
Emulating ARM on Debian/Ubuntu

You might want to read this to get an introduction to armel vs armhf.

If the below is too much, you can try Ubuntu-ARMv7-Qemu but note it contains non-free blobs.

Running ARM programs under linux (without starting QEMU VM!)

First, cross-compile user programs with GCC-ARM toolchain. Then install qemu-arm-static so that you can run ARM executables directly on linux

@miguelmota
miguelmota / README.md
Last active January 6, 2025 03:43
Multiple accounts with Mutt E-Mail Client (gmail example)

How to set up multiple accounts with Mutt E-mail Client

Thanks to this article by Christoph Berg

Instructions

Directories and files

~/
@korya
korya / Subfolder to git repo.md
Last active March 25, 2025 09:39
Convert subfolder into Git submodule