- from sqlbolt
- Find the title of each film
SELECT title FROM movies;
- Find the director of each film
| import random | |
| def main(): | |
| random.seed() | |
| numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10] | |
| print("Before shuffle : " + str(numbers)) | |
| numbers = shuffle(numbers) | |
| print("After shuffle : " + str(numbers)) | |
| def main(): | |
| numbers = [1, 2, 3, 4, 5, 6, 7, 8, 9] | |
| print("Before reverse : ") | |
| print(numbers) | |
| numbers = reverse_array(numbers) | |
| print("") |
SELECT title FROM movies;
| #! /bin/sh | |
| bspc config top_padding 24 | |
| bspc config bottom_padding 0 | |
| bspc config left_padding 0 | |
| bspc config right_padding 0 | |
| bspc config border_width 3 | |
| bspc config window_gap 16 | |
| # Borders and gaps |
| #!/bin/bash | |
| SAVEIFS=$IFS | |
| IFS=$(echo -en "\n\b") | |
| COUNTER=0 | |
| echo -e "Start converting files..." | |
| notify-send "Start converting files..." | |
| for path in $NAUTILUS_SCRIPT_SELECTED_FILE_PATHS; do |
| using UnityEngine; | |
| using System.Collections; | |
| using UnityEditor; | |
| [CustomEditor (typeof(TriggerContainer))] | |
| public class TriggerContainerEditor : Editor | |
| { | |
| private SerializedObject obj; |
| using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| public class Utils : MonoBehaviour | |
| { | |
| int[] numbers = new int[] { | |
| 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0 | |
| }; |
| using UnityEngine; | |
| public class Example : MonoBehavoiur | |
| { | |
| [SerializeField] | |
| GameObject prefab; | |
| bool isTrigger = false; | |
| void OnTriggerEnter(Collider col) |
| You want to use a live wallpaper in x11? | |
| Great!!...but It come as a cost. | |
| I did experiment with .gif backend and non hardware accelerate backend, It sucks. | |
| CPU usage was so high (40% up just for idle), unacceptable for my laptop. | |
| Running with those backend for such a really long time will slowly turn your laptop into the hot potato. | |
| But don't be upset, we can reduce those cost. | |
| Using the video player with hardware video decoding support can reduce the cost. |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.