Achievement | Engine/Game | Why it's bad |
---|---|---|
storing world space positions in gbuffer | STALKER, F.E.A.R. | Depth buffer can be used to derive position saving a lot of memory bandwidth |
uploaded texture upside down | Various engines, mostly Quake derived. | Difficult to debug with tools like apitrace, nsight, pix, renderdoc, etc |
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#!/bin/bash | |
# Copyright (c) 2015 Calinou | |
# CC0 1.0 Universal | |
# <https://creativecommons.org/publicdomain/zero/1.0/> | |
update() { | |
for d in "$@"; do | |
test -d "$d" -a \! -L "$d" || continue | |
cd "$d" |
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* { | |
font-size: 12pt; | |
font-family: monospace; | |
font-weight: normal; | |
font-style: normal; | |
text-decoration: none; | |
color: black; | |
cursor: default; | |
} |
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# moved to https://github.com/jabbalaci/Linux-Voice-issues |
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#!/bin/bash | |
cd /home/minetest/.minetest/worlds/ | |
for j in $(ls); do | |
echo /home/minetest/.minetest/worlds/$j | |
cd /home/minetest/.minetest/worlds/$j | |
rm -rf players-tmp | |
mv players players-tmp | |
mkdir players |
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var gulp = require('gulp'), | |
sass = require('gulp-ruby-sass'), | |
autoprefixer = require('gulp-autoprefixer'), | |
minifycss = require('gulp-minify-css'), | |
jshint = require('gulp-jshint'), | |
uglify = require('gulp-uglify'), | |
rename = require('gulp-rename'), | |
clean = require('gulp-clean'), | |
concat = require('gulp-concat'), | |
notify = require('gulp-notify'), |
npm Users By Downloads (git.io/npm-top)
npm users sorted by the monthly downloads of their modules, for the range May 6, 2018 until Jun 6, 2018.
Metrics are calculated using top-npm-users.
# | User | Downloads |
---|
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### | |
### | |
### UPDATE: For Win 11, I recommend using this tool in place of this script: | |
### https://christitus.com/windows-tool/ | |
### https://github.com/ChrisTitusTech/winutil | |
### https://www.youtube.com/watch?v=6UQZ5oQg8XA | |
### iwr -useb https://christitus.com/win | iex | |
### | |
### OR take a look at | |
### https://github.com/HotCakeX/Harden-Windows-Security |
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#!/bin/sh -x | |
# This script compiles Android debug and release templates from a Godot Git clone. | |
# It needs to be run from a GNU/Linux system. The compilation process will automatically | |
# use all CPU threads available. | |
# You will need to install Android SDK (API 23), the build tools, | |
# the Android Support Repository and the NDK (latest, as of November 2016). | |
# Place this script at the root of your Godot Git clone. | |
# CC0 1.0 Universal |