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@Calinou
Calinou / update-svn.sh
Last active July 8, 2023 23:25
Updates all Subversion repositories in a directory
#!/bin/bash
# Copyright (c) 2015 Calinou
# CC0 1.0 Universal
# <https://creativecommons.org/publicdomain/zero/1.0/>
update() {
for d in "$@"; do
test -d "$d" -a \! -L "$d" || continue
cd "$d"
@imjasonh
imjasonh / markdown.css
Last active September 3, 2025 22:12
Render Markdown as unrendered Markdown (see http://jsbin.com/huwosomawo)
* {
font-size: 12pt;
font-family: monospace;
font-weight: normal;
font-style: normal;
text-decoration: none;
color: black;
cursor: default;
}
@jabbalaci
jabbalaci / gist:5820d1843e0e4317e37d
Last active February 18, 2018 09:27
freely available Linux Voice issues
# moved to https://github.com/jabbalaci/Linux-Voice-issues
@Calinou
Calinou / prune-inactive-accounts.sh
Created June 10, 2015 17:51
Bash script to prune inactive Minetest accounts from a server (script by VanessaE)
#!/bin/bash
cd /home/minetest/.minetest/worlds/
for j in $(ls); do
echo /home/minetest/.minetest/worlds/$j
cd /home/minetest/.minetest/worlds/$j
rm -rf players-tmp
mv players players-tmp
mkdir players
@graphitemaster
graphitemaster / gist:f8e6666c48fbedf6e554
Last active October 7, 2024 07:07
Engine achievements
Achievement Engine/Game Why it's bad
storing world space positions in gbuffer STALKER, F.E.A.R. Depth buffer can be used to derive position saving a lot of memory bandwidth
uploaded texture upside down Various engines, mostly Quake derived. Difficult to debug with tools like apitrace, nsight, pix, renderdoc, etc
@kerrongordon
kerrongordon / gulpfile.js
Last active September 5, 2015 07:31 — forked from martinwolf/gulpfile.js
Jekyll, Browsersync and Gulp
var gulp = require('gulp'),
sass = require('gulp-ruby-sass'),
autoprefixer = require('gulp-autoprefixer'),
minifycss = require('gulp-minify-css'),
jshint = require('gulp-jshint'),
uglify = require('gulp-uglify'),
rename = require('gulp-rename'),
clean = require('gulp-clean'),
concat = require('gulp-concat'),
notify = require('gulp-notify'),
@bcoe
bcoe / npm-top.md
Last active July 28, 2025 08:15
npm-top.md

npm Users By Downloads (git.io/npm-top)


npm users sorted by the monthly downloads of their modules, for the range May 6, 2018 until Jun 6, 2018.

Metrics are calculated using top-npm-users.

# User Downloads
@graphitemaster
graphitemaster / T0.md
Last active July 26, 2025 12:53
Vulkan Tutorial

Tutorial 0

What is Vulkan

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

Vulkan targets

Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.

@alirobe
alirobe / reclaimWindows10.ps1
Last active October 11, 2025 19:45
This Windows 10 Setup Script turns off a bunch of unnecessary Windows 10 telemetery, bloatware, & privacy things. Not guaranteed to catch everything. Review and tweak before running. Reboot after running. Scripts for reversing are included and commented. Fork of https://github.com/Disassembler0/Win10-Initial-Setup-Script (different defaults). N.…
###
###
### UPDATE: For Win 11, I recommend using this tool in place of this script:
### https://christitus.com/windows-tool/
### https://github.com/ChrisTitusTech/winutil
### https://www.youtube.com/watch?v=6UQZ5oQg8XA
### iwr -useb https://christitus.com/win | iex
###
### OR take a look at
### https://github.com/HotCakeX/Harden-Windows-Security
@Calinou
Calinou / build_android.sh
Last active May 27, 2019 16:26
Compile Godot for Android easily
#!/bin/sh -x
# This script compiles Android debug and release templates from a Godot Git clone.
# It needs to be run from a GNU/Linux system. The compilation process will automatically
# use all CPU threads available.
# You will need to install Android SDK (API 23), the build tools,
# the Android Support Repository and the NDK (latest, as of November 2016).
# Place this script at the root of your Godot Git clone.
# CC0 1.0 Universal