All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
/* ==UserStyle== | |
@name Modern Font Stack | |
@namespace github.com/openstyles/stylus | |
@version 1.0.0 | |
@license MIT | |
@description Replaces Segoe UI, Arial and Helvetica Neue with IBM Plex Sans on all websites | |
@author Calinou | |
==/UserStyle== */ | |
@-moz-document regexp(".*") { |
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
Our game, ERO-ONE needed a minimap system, it being an open world game made this a necessity, otherwise the player wouldn't really know where he's going.
Of course making a proper minimap is hard, we told ourselves that our game didn't really need it because it's not as big as the open world powerhouse that is Grand Theft Auto, but the real reasons are...
#!/bin/bash | |
# | |
# Renders video intro/outro images; targeted at Blender usage. | |
# Usage: ./render.sh | |
# | |
# Copyright © 2018 Hugo Locurcio | |
# Licensed under CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ | |
set -euo pipefail | |
IFS=$'\n\t' |
#!/bin/bash | |
# | |
# Renders text captions for videos; targeted at Blender usage. | |
# Usage: ./render.sh | |
# | |
# Copyright © 2018 Hugo Locurcio | |
# Licensed under CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ | |
set -euo pipefail | |
IFS=$'\n\t' |
{ | |
... | |
"extensionsGallery": { | |
"serviceUrl": "https://marketplace.visualstudio.com/_apis/public/gallery", | |
"cacheUrl": "https://vscode.blob.core.windows.net/gallery/index", | |
"itemUrl": "https://marketplace.visualstudio.com/items" | |
} | |
} |
#!/bin/bash | |
set -euo pipefail | |
IFS=$'\n\t' | |
DIR=${1:-} | |
if [[ "$DIR" == "" ]]; then | |
echo "Usage: $(basename $0) <path>" | |
exit 1 |
Number of files that imports the module (~15000 files total) | |
1 oswalkdir | |
1 rstgen | |
1 ftpclient | |
1 distros | |
1 strmisc | |
2 rlocks | |
2 lenientops | |
2 unidecode | |
3 httpserver |
#!/bin/sh | |
set -euo pipefail | |
# Number of CPU threads to use for building | |
# Use `./godot_mingw.sh <number of threads>` to specify | |
THREADS=$1 | |
# Godot Git clone path | |
GODOT_PATH="$HOME/Documents/Git/godotengine/godot" |
# Copyright © 2017 Hugo Locurcio and contributors - MIT license | |
# See LICENSE.md included in the source distribution for more information. | |
extends Camera | |
const MOVE_SPEED = 0.5 | |
const MOUSE_SENSITIVITY = 0.002 | |
onready var speed = 1 | |
onready var velocity = Vector3() | |
onready var initial_rotation = PI/2 |