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/* Main function, uniforms & utils */ | |
#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
uniform float u_time; |
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/* | |
AUTO-COMPLETE SNIPPETS FOR GLSL WITHIN VISUAL CODE STUDIO | |
Lewis Lepton | |
https://lewislepton.com | |
useful places that i grabbed info from | |
http://www.shaderific.com/glsl | |
https://www.khronos.org/opengl/wiki/OpenGL_Shading_Language | |
plus various other papers & books | |
*/ |
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