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// Anonymous "self-invoking" function | |
alert("Thank you for using this script created by Louis Hong (/u/loolo78)\n\nThe download will now begin."); | |
(function() { | |
// Load the script | |
var script = document.createElement("SCRIPT"); | |
script.src = 'https://code.jquery.com/jquery-latest.min.js'; | |
script.type = 'text/javascript'; | |
document.getElementsByTagName("head")[0].appendChild(script); |
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// Anonymous "self-invoking" function | |
alert("Thank you for using this script created by Louis Hong (/u/loolo78)\n\nThe download will now begin."); | |
(function() { | |
// Load the script | |
var script = document.createElement("SCRIPT"); | |
script.src = 'https://code.jquery.com/jquery-latest.min.js'; | |
script.type = 'text/javascript'; | |
document.getElementsByTagName("head")[0].appendChild(script); |
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0xEa24A44AC7FAe3621D8d4fEa973643292c20ffdf |
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/* | |
=============================================================================== | |
A C++ port of a speed-improved simplex noise algorithm for 2D in Java. | |
Based on example code by Stefan Gustavson ([email protected]). | |
Optimisations by Peter Eastman ([email protected]). | |
Better rank ordering method by Stefan Gustavson in 2012. | |
C++ port and minor type and algorithm changes by Josh Koch ([email protected]). | |
This could be speeded up even further, but it's useful as it is. |