This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Remi Gillig - http://speps.fr - 2012 - Public domain | |
using System; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class DebugDraw | |
{ | |
static Material material = new Material( | |
@"Shader ""Custom/DebugDraw"" { |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/bin/bash | |
gource \ | |
-s .03 \ | |
-1280x720 \ | |
--auto-skip-seconds .1 \ | |
--multi-sampling \ | |
--stop-at-end \ | |
--key \ | |
--highlight-users \ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#if UNITY_EDITOR | |
using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary> | |
/// Little utility for opening a "Game" view in fullscreen. Will be opened on whatever Unity thinks is the "main" | |
/// monitor at the moment. The hotkey will toggle the window; however, if for some reason this breaks, fullscreen |