####// Stuff you may need
// for loops. Ask in Gitter for an explanation (or look on google)
for (var i = 0; i < 10; i++) {
// code here
}// length of a string
####// Stuff you may need
// for loops. Ask in Gitter for an explanation (or look on google)
for (var i = 0; i < 10; i++) {
// code here
}// length of a string
| 'use strict'; | |
| var nconf = require('nconf').file({file: getUserHome() + '/sound-machine-config.json'}); | |
| function saveSettings(settingKey, settingValue) { | |
| nconf.set(settingKey, settingValue); | |
| nconf.save(); | |
| } |
| https://github.com/timonwong/OmniMarkupPreviewer/issues/85 | |
| Find the python-markdown sublime package. | |
| On the Mac: subl "/Users/<username>/Library/Application Support/Sublime Text 3/Packages/OmniMarkupPreviewer/OmniMarkupLib/Renderers/libs/mdx_strikeout.py" | |
| Replace the makeExtension() method with the following: | |
| def makeExtension(*args, **kwargs): | |
| return StrikeoutExtension(*args, **kwargs) |
| from discord.ext import commands | |
| from .utils import checks | |
| from .utils.dataIO import fileIO | |
| from .utils.chat_formatting import pagify | |
| import asyncio | |
| import traceback | |
| import discord | |
| import inspect | |
| from contextlib import redirect_stdout | |
| from __main__ import send_cmd_help |
| from discord.ext import commands | |
| from .utils import checks | |
| from .utils.dataIO import dataIO | |
| import discord | |
| import os | |
| RED_SID = "133049272517001216" | |
| def _in_red_server_check(ctx): |
| ::a::cls()y=rnd(9)x=y | |
| w=y | |
| while 1 do | |
| c=1+pget(x,y)pset(x,y,c)x,y=y,(x*cos(w)-y/w*sin(w))%127 | |
| if(c>15)goto a | |
| end--#tweetjam #april3030 #pico8 |
| -- this is a pico8(lua) comment. it is ignored by the program | |
| ::a:: -- this is a label. it allows us to goto it later (good for looping) | |
| cls() -- 1st, clear the screen | |
| -- then set our starting values | |
| y=rnd(9) -- we'll use a random number between 0 and 9, not including 9 | |
| x=y -- x, y, and w all start with this random number. x,y will be our coordinates. | |
| w=y -- w will be our salt. we won't change it after this. | |
| -- now we're ready to start drawing! | |
| while 1 do -- repeatedly execute the following code (until we tell it go elsewhere) |
| x=0p={}f=133t=0::a::z=x%f | |
| y=x/f | |
| if(t<f)p[x]=pget(z,y) | |
| c=p[x] | |
| if(y+sin(t)*7+t/f>f)z+=sin(y/60+t)-3 c+=1 | |
| pset(z,y,c)x=(x+1)%(f*f)t+=1/f | |
| goto a |
| -- this is a pico8(lua) comment. it is ignored by the program | |
| -- first we set up some variables | |
| z=0 -- this will be our index so we know what pixel we're on. | |
| p={} -- we need to store all the pixels on the screen so we have a base set of pixels to manipulate | |
| f=133 -- this will control how many pixels we try to read per line | |
| -- notice, I chose a little more than 128 pixels. This is to adjust for sideways movement | |
| -- as well as various timing things that use this as part of their calculation. | |
| t=0 -- tick counter |