Most of this came from an article that I can't seem to find anymore
- create a google cloud account / turn on compute
- create a free tier compute instance
- purchase a domain
- set up a static ip (costs ~ $3.60/month)
- set up dns
- ssh into compute instance
# # https://thevaluable.dev/zsh-completion-guide-examples/ | |
zstyle ':completion:*:*:*:*:descriptions' format '%F{green}-- %d --%f' | |
zstyle ':completion:*' menu select | |
# zstyle ':completion:*' file-list all | |
zstyle ':completion:*:default' list-colors ${(s.:.)LS_COLORS} | |
# # Allow for autocomplete to be case insensitive | |
# # zstyle ':completion:*' matcher-list '' 'm:{[:lower:][:upper:]}={[:upper:][:lower:]}' \ |
function addCSSRule(selector, rules, index) { | |
if (!window.the_added_sheet) { | |
style = document.createElement('style') | |
style.appendChild(document.createTextNode("")) | |
document.head.appendChild(style) | |
if ("insertRule" in sheet) { | |
sheet.insertRule(selector + "{" + rules + "}", index); | |
} else if ("addRule" in sheet) { | |
sheet.addRule(selector, rules, index); | |
} |
-- Run AppleScript | |
on run {input, parameters} | |
tell application "Finder" | |
set myWin to window 1 | |
set loco to selection | |
if the number of items in loco is greater than 0 then |
### workshop stuff ### | |
# not sure where I got these.. | |
# don't put duplicate lines or lines starting with space in the history. | |
# See bash(1) for more options | |
HISTCONTROL=ignoreboth | |
# append to the history file, don't overwrite it | |
shopt -s histappend |
function <function_name>([param1] [,param2 ...]) | |
-- your code here | |
end | |
-- examples: | |
function jump() | |
y = y + 10 | |
end |
function _init() | |
-- setup code | |
end | |
function _update() | |
-- code that changes things in the game | |
end | |
function _draw() | |
-- code that draws things to the screen |
// The Force and | |
vec3 roty(vec3 pt, float amt) { | |
//vec2 xz = rotate(vec2(pt.x, pt.z),vec2(0,0), amt); | |
//return vec3(xz.x, pt.y, xz.y); | |
float angle = atan(pt.x, pt.z)+amt; | |
float len = length(vec2(pt.x, pt.z)); | |
return vec3(sin(angle)*len, pt.y, cos(angle)*len); | |
} | |
vec3 rotz(vec3 pt, float amt) { |
pico-8 comes with a manual.txt or something
the pico-8 Wikia is very detailed
the main website's BBS has the rest, as well as a ton of examples
Trasevol_dog's patreon and twitter are a great resource as well as his games on the BBS
https://neko250.github.io/pico8-api/
https://www.lexaloffle.com/bbs/?tid=28207