- Are responsibilities well defined?
- Are the collaborations well defined?
- Is coupling minimized?
- Can you identify potential duplication?
- Are interface definitions and constraints acceptable?
- Can modules access needed data—when needed?
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#!/bin/bash -x | |
############################################################################################################################ | |
### | |
### MOGenerator.command | |
### | |
### Managed Object Generator Build Script. | |
### Implements generation gap codegen pattern for Core Data. | |
### http://rentzsch.github.com/mogenerator/ | |
### |
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#!/bin/bash | |
SCRIPT_PATH="${0}" | |
SCRIPT_DIR=`dirname "${SCRIPT_PATH}"` | |
SCRIPT_DIR=`cd "${SCRIPT_DIR}"; pwd` | |
echo "$SCRIPT_DIR" |
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NSInteger osxVersion; | |
if (floor(NSAppKitVersionNumber) <= NSAppKitVersionNumber10_6) { | |
//10.6.x or earlier systems | |
osxVersion = 106; | |
NSLog(@"Mac OSX Snow Leopard"); | |
} else if (floor(NSAppKitVersionNumber) <= NSAppKitVersionNumber10_7) { | |
/* On a 10.7.x or earlier system */ | |
osxVersion = 107; | |
NSLog(@"Mac OSX Lion"); | |
} else if (floor(NSAppKitVersionNumber) <= NSAppKitVersionNumber10_8) { |
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// Crashlytics have defined these so that if we use a new SDK then build then we get errors. We'll define these macros to remove any typed collections. | |
#ifdef CLS_GENERIC_NSARRAY | |
#undef CLS_GENERIC_NSARRAY | |
#define CLS_GENERIC_NSARRAY(type) NSArray | |
#endif | |
#ifdef CLS_GENERIC_NSDICTIONARY | |
#undef CLS_GENERIC_NSDICTIONARY | |
#define CLS_GENERIC_NSDICTIONARY(key_type,object_key) NSDictionary |
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#include <mach/port.h> /* mach_port_t */ | |
#include <mach/mach.h> /* mach_port_allocate(), mach_task_self(), mach_port_insert_member() */ | |
#include <sys/event.h> /* kqueue(), kevent64(), struct kevent64_s, EVFILT_MACHPORT, EV_SET64, EV_ADD */ | |
#include <sys/time.h> /* struct timespec */ | |
//#include <dispatch/private.h> | |
extern mach_port_t _dispatch_get_main_queue_port_4CF(void); | |
extern void _dispatch_main_queue_callback_4CF(void); | |
#include <stdio.h> |
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