Created
May 17, 2019 02:58
-
-
Save Cogentx/10e629067dd643885de96e2602567e69 to your computer and use it in GitHub Desktop.
Bejeweled - default
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <footer><div id=version></div></footer> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| class Demo extends Phaser.Scene { | |
| constructor() { | |
| super({ | |
| key: 'examples' | |
| }) | |
| } | |
| preload() {} | |
| create() { | |
| this.bejeweled = new rexbejeweled(this, { | |
| board: { | |
| grid: { | |
| gridType: 'quadGrid', | |
| x: 30, | |
| y: 30 - 600, | |
| cellWidth: 60, | |
| cellHeight: 60, | |
| type: 'orthogonal' // 'orthogonal'|'isometric'|'staggered' | |
| }, | |
| width: 10, | |
| height: 20 // Prepared rows: upper 10 rows | |
| }, | |
| chess: { | |
| // pick random symbol from array, or a callback to return symbol | |
| symbols: [0, 1, 2, 3, 4, 5], | |
| // User-defined chess game object | |
| create: function (board) { | |
| var scene = board.scene; | |
| var gameObject = scene.rexBoard.add.shape(board, 0, 0, 0, 0x0, 1, false) | |
| .setScale(0.95) | |
| .setData('symbol', undefined); | |
| // Symbol is stored in gameObject's data manager (`gameObject.getData('symbol')`) | |
| // Add data changed event to change the appearance of game object via new symbol value | |
| gameObject.data.events.on('changedata_symbol', function (gameObject, value, previousValue) { | |
| gameObject.setFillStyle(getColor(value)); | |
| }); | |
| return gameObject; | |
| }, | |
| // moveTo behavior | |
| moveTo: { | |
| speed: 400 | |
| }, | |
| }, | |
| }); | |
| this.bejeweled.start(); | |
| } | |
| update() {} | |
| } | |
| var colorArray = Phaser.Display.Color.HSVColorWheel(0.5, 1); | |
| var getColor = function (symbol) { | |
| // symbols: [0, 1, 2, 3, 4, 5] | |
| return colorArray[symbol * 60].color; | |
| } | |
| var config = { | |
| type: Phaser.AUTO, | |
| parent: 'phaser-example', | |
| width: 800, | |
| height: 600, | |
| scene: Demo | |
| }; | |
| var game = new Phaser.Game(config); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/phaser.min.js"></script> | |
| <script src="https://rawgit.com/rexrainbow/phaser3-rex-notes/master/plugins/dist/rexbejeweled.min.js"></script> |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| html, body { | |
| height: 100%; | |
| } | |
| body { | |
| margin: 0; | |
| padding: 0; | |
| background: #222; | |
| color: #eee; | |
| font: caption; | |
| } | |
| #version { | |
| position: absolute; | |
| left: 5px; | |
| top: 605px; | |
| } |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment