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hook.add("gameInit", function() | |
localize.set(localize.language, "item_boostShoes", "Boost Shoes") | |
ITEMS.boostShoes = { | |
rechargeTime = 3, | |
jumpPower = 30, | |
jetTime = 0.3, | |
ai = {}, |
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--[[ | |
Basic OOP library for Lua | |
Supports classes with single inheritance. Example usage: | |
local oop = require "oop" | |
-- Create the class and gets a superclass variable. | |
-- oop.Class() can take a superclass as an argument. |
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local tinsert = table.insert | |
local tsort = table.sort | |
--- Recursively dumps a table's contents (sorted by the keys) to a file. | |
local function dumpTable(tbl, fname) | |
local out = assert(io.open(fname, "w")) | |
local visited = {} | |
local function sortKey(a,b) | |
local at, bt = type(a), type(b) |
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#include "clipper.cpp" | |
using namespace ClipperLib; | |
#ifdef __MINGW32__ | |
#define export extern "C" __declspec (dllexport) | |
#else | |
#define export extern "C" | |
#endif |
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use any_ascii::any_ascii_char; | |
use unicode_normalization::UnicodeNormalization; | |
use unicode_segmentation::UnicodeSegmentation; | |
use crate::sqlite3_fts5::Tokenizer; | |
/// My own tokenizer | |
/// | |
/// The operations the tokenizer performs, in order: | |
/// 1. Splits data on Unicode-defined words (`UnicodeSegmentation::unicode_word_indices`). |
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