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.flex-container, | |
.fp { | |
display: flex | |
} | |
.flex-container.flex-column, | |
.fp.flex-column { | |
flex-direction: column | |
} |
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[ | |
{ | |
"compiler-option-raw": true, | |
"display-compile-command": "gcc prog.c", | |
"display-name": "gcc HEAD", | |
"language": "C", | |
"name": "gcc-head-c", | |
"provider": 0, | |
"runtime-option-raw": false, | |
"switches": [ |
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from bs4 import BeautifulSoup | |
import requests as r | |
import json | |
import re | |
def GetPost(url): # Get Post Text Title. | |
HTML1 = r.get(url).text |
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Game.on("initialSpawn", (player) => { | |
let zombie = new Bot("Zombie") | |
let outfit = new Outfit(zombie) | |
.body("#0d9436") | |
.torso("#694813") | |
.rightLeg("#694813") |
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Game.on("playerJoin", (player) => { | |
player.on("initialSpawn", async () => { | |
let VAR = 10 | |
for (let i = 0; i < VAR; i++) { | |
player.topPrint(`Game starts in ${VAR - i} seconds.`) | |
console.log(VAR) | |
console.log(i) | |
await sleep(1000) | |
if (i == 9) { |
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Game.assingRandomTeam = true; | |
Team1Spawn = world.spawns.find(spawn => spawn.name === "Team1") | |
Team2Spawn = world.spawns.find(spawn => spawn.name==="Team2") | |
Team1 = "Team 1 name here"; | |
Team2 = "Team 2 name here"; | |
Game.on("playerJoin", (player) => { | |
if (player.team.name == Team1){ | |
player.spawnPosition = Team1Spawn.position; |
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world.bricks.forEach(async (brick) => { // Finds all brick possible in the map. | |
if (brick.name == "Kill") { // Is the specific brick currently on named "Kill"? | |
brick.touching(debounce((p) => { | |
p.kill(); | |
}), 500) | |
} | |
}) |
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// MapChanger Simplified. | |
Owner = [1, 2] // Admins! | |
Game.command("changemap", (caller, args) => { | |
for (let elements of Owner) { | |
console.log(elements); | |
if (caller.userId == elements ){ |
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function wait(a) | |
if a == nil then a = 0.1 end | |
local sec = tonumber(os.clock() + a); | |
while (os.clock() < sec) do | |
end | |
end | |
print("hello!") |
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function moveBrick(name, interval, increment, x, y, z) { | |
world.bricks.find(brick => brick.name === name) | |
brickX = brick.position.x | |
brickY = brick.position.y | |
brickZ = brick.position.z | |
setInterval(function () { | |
for (brickX <= x; brickX+increment;) { | |
console.log(brick.position) | |
} |