The integration of artificial intelligence (AI) in gaming has revolutionized the way non-player characters (NPCs) interact with players, creating more immersive and dynamic experiences. My research aims to further this innovation by developing AI-powered gaming engines where NPCs possess their own voices and can perform complex actions, similar to those seen in games like Call of Duty and Fortnite. This aligns with Professor research interests in entertainment computing, game AI, and educational technology.
- Develop AI-Powered NPCs: Create NPCs with advanced voice capabilities and realistic behaviors using generative AI models.
- Enhance Player-NPC Interaction: Implement natural language processing (NLP) and machine learning (ML) to enable NPCs to engage in meaningful conversations and adapt to player actions.

