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// Code ported from https://0fps.net/2012/06/30/meshing-in-a-minecraft-game/ | |
// Note this implemenetation does not support different block types or block normals | |
// The original author describes how to do this here: https://0fps.net/2012/07/07/meshing-minecraft-part-2/ | |
const int CHUNK_SIZE = 32; | |
// These variables store the location of the chunk in the world, e.g. (0,0,0), (32,0,0), (64,0,0) |
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using System.Collections.Generic; | |
using HardDev.Engine.Experiment.Types; | |
using HardDev.Engine.Experiment.Voxel.BlockImpl; | |
using HardDev.Engine.Experiment.Voxel.Directions; | |
using UnityEngine; | |
namespace HardDev.Engine.Experiment.Voxel.ChunkImpl | |
{ | |
public static class MergedFaceMeshBuilder | |
{ |
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{ | |
"version": "0.2.0", | |
"configurations": [ | |
{ | |
"name": "Client (Debug)", | |
"type": "coreclr", | |
"request": "launch", | |
"preLaunchTask": "build-client-debug", | |
"program": "${workspaceFolder}/Build/Debug/HardClient.exe", | |
"args": [], |