This gist is part of a blog post. Check it out at:
http://jasonrudolph.com/blog/2011/08/09/programming-achievements-how-to-level-up-as-a-developer
#-*- coding: utf-8 -*- | |
# Algoritmo de busca binária | |
def busca_binaria(vetor, num): | |
direito = len(vetor) | |
esquerdo = 0 | |
meio_anterior = -1 | |
# O número passado é menor que o menor número do vetor |
#!/usr/bin/python | |
import sys | |
import cv | |
def detect(image): | |
image_size = cv.GetSize(image) | |
# create grayscale version | |
grayscale = cv.CreateImage(image_size, 8, 1) |
This gist is part of a blog post. Check it out at:
http://jasonrudolph.com/blog/2011/08/09/programming-achievements-how-to-level-up-as-a-developer
I’m a Game Developer with 5+ years of experience in the field. I have worked on big projects here in Brazil for huge brands such as Samsung, Playboy, LG, and other own IPs such as Candypot and Finding Monsters Adventure. I’m a generalist developer, swinging from gameplay programming to server engineering.
I’m very versatile with technologies and languages, but my specialities are: Unity3D development with C#; Flash AS3; Web Backend Development with PHP, Python and JavaScript. I’m currently very enthisiastic of functional programming with Haskell and Scala.
Although they're mostly stated in my LinkedIn page, I'll list the most recent projects I have worked:
A recent game I've worked on at Black River Studios along with a team of about 40 people (about 8 programmers). I was a developer responsible for the kick-off architecture and for core modules of the game initially and general gameplay later. I also had a few roles as optimizing and the leader in char
import re | |
import sys | |
import os | |
def main(): | |
print("Digita ai um arquivo pra gente abrir ou digita 'sair' pra sair (duh): ") | |
for linha in sys.stdin: | |
nome = linha.rstrip() | |
if nome.strip().lower() == "sair": return | |
import pygame, sys | |
from pygame.locals import * | |
pygame.init() | |
windowSurface = pygame.display.set_mode((0,0), pygame.FULLSCREEN) | |
pygame.display.set_caption("Screen Map") | |
windowSurface.fill((40,40,40)) |