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@trolleway
trolleway / ricohthetas_offshutter.txt
Last active June 26, 2016 17:57
Ricoh Theta S turn off shutter sound
POST /osc/commands/execute
{
"name": "camera.startSession",
"parameters": {}
}
#shoot
192.168.1.1/osc/commands/execute
{
"name": "camera.takePicture",
@rvl
rvl / git-pushing-multiple.rst
Created February 9, 2016 11:41
How to push to multiple git remotes at once. Useful if you keep mirrors of your repo.

Pushing to Multiple Git Repos

If a project has to have multiple git repos (e.g. Bitbucket and Github) then it's better that they remain in sync.

Usually this would involve pushing each branch to each repo in turn, but actually Git allows pushing to multiple repos in one go.

If in doubt about what git is doing when you run these commands, just

@hujunfeng
hujunfeng / Root.plist
Last active November 21, 2024 21:35
Add version in Settings.bundle for iOS apps
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>PreferenceSpecifiers</key>
<array>
<dict>
<key>DefaultValue</key>
<string></string>
<key>Key</key>
@Birdie0
Birdie0 / ifttt-webhooks-extended-guide.md
Last active March 3, 2026 06:19
How to use Discord Webhooks

⚠️ This gist is no longer updated! For maintained, improved and even more extended guide click here.


How to use Discord Webhook

It's a JSON

First, learn JSON. It's not programming language, not even close. Just follow syntax rules and you will be fine.

@shospodarets
shospodarets / Chrome headless Puppeteer- capture DOM element screenshot using
Last active July 29, 2024 05:58
Chrome headless Puppeteer- capture DOM element screenshot using
const puppeteer = require('puppeteer');
(async () => {
const browser = await puppeteer.launch();
const page = await browser.newPage();
// Adjustments particular to this page to ensure we hit desktop breakpoint.
page.setViewport({width: 1000, height: 600, deviceScaleFactor: 1});
await page.goto('https://www.chromestatus.com/samples', {waitUntil: 'networkidle'});
@fousa
fousa / FairPlayer.swift
Last active June 1, 2023 12:28
Integrate HLS with FairPlay.
class FairPlayer: AVPlayer {
private let queue = DispatchQueue(label: "com.icapps.fairplay.queue")
func play(asset: AVURLAsset) {
// Set the resource loader delegate to this class. The `resourceLoader`'s delegate will be
// triggered when FairPlay handling is required.
asset.resourceLoader.setDelegate(self, queue: queue)
// Load the asset in the player.
@ryanpato
ryanpato / XCUIElement+Wait.swift
Last active May 24, 2024 07:57
XCUIElement+Wait
//
// XCUIElement+Wait.swift
//
// Created by Ryan Paterson on 12/12/2020.
//
import XCTest
extension XCUIElement {
/// The period of time in seconds to wait explicitly for expectations.
@nicklockwood
nicklockwood / CodableVersioning.swift
Last active January 29, 2024 11:31
Example demonstrating how to use versioning for Codable structs
// This gist demonstrates how you can implement versioning for a Codable struct to support loading
// old serialized data after changing the structure. Notable features of this solution:
//
// * No need to make new properties optional, or to perform post-processing on the struct after
// loading in ordeer to populate missing values
// * No need to change the call site - from the outside this struct behaves just the same
// as if we had implemented codable directly in the normal way.
// * Versioning can be applied individually to parents or leaves in a larger tree of
// structs without affecting the other elements
// * This approach will work even if the original struct was not designed with versioning in mind