This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| // Shows how to render to a buffered texture that is copied and can then be used on the same render layer. | |
| use bevy::prelude::*; | |
| use bevy::render::camera::RenderTarget; | |
| use bevy::render::render_asset::RenderAssets; | |
| use bevy::render::render_graph::{self, NodeRunError, RenderGraph, RenderGraphContext}; | |
| use bevy::render::renderer::{RenderContext, RenderQueue}; | |
| use bevy::render::{RenderApp, RenderStage}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| use bevy::{ | |
| core_pipeline::clear_color::ClearColorConfig, | |
| prelude::*, | |
| render::{ | |
| camera::RenderTarget, | |
| render_resource::{ | |
| Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages, | |
| }, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| use std::sync::Mutex; | |
| use bevy::prelude::*; | |
| use bevy::render::camera::RenderTarget; | |
| use bevy::render::render_asset::RenderAssets; | |
| use bevy::render::render_graph::{self, NodeRunError, RenderGraph, RenderGraphContext}; | |
| use bevy::render::renderer::{RenderContext, RenderDevice, RenderQueue}; | |
| use bevy::render::{RenderApp, RenderStage}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| use std::sync::{Arc, Mutex}; | |
| use bevy::prelude::*; | |
| use bevy::render::camera::RenderTarget; | |
| use bevy::render::render_asset::RenderAssets; | |
| use bevy::render::render_graph::{self, NodeRunError, RenderGraph, RenderGraphContext}; | |
| use bevy::render::renderer::{RenderContext, RenderDevice, RenderQueue}; | |
| use bevy::render::{Extract, RenderApp, RenderStage}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| // lambert_material.wgsl: | |
| /* | |
| #import bevy_pbr::mesh_view_bindings | |
| #import bevy_pbr::mesh_bindings | |
| #import bevy_pbr::pbr_types | |
| #import bevy_pbr::utils | |
| #import bevy_pbr::clustered_forward |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| use bevy::{ | |
| prelude::*, | |
| reflect::TypeUuid, | |
| render::{ | |
| camera::{Camera, RenderTarget}, | |
| render_resource::{ | |
| AsBindGroup, Extent3d, ShaderRef, TextureDescriptor, TextureDimension, TextureFormat, | |
| TextureUsages, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| use bevy::{ | |
| core_pipeline::clear_color::ClearColorConfig, | |
| prelude::*, | |
| render::{camera::RenderTarget, render_resource::*, view::RenderLayers}, | |
| }; | |
| fn main() { | |
| App::new() |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| use std::num::NonZeroU8; | |
| use bevy::{ | |
| asset::HandleId, | |
| prelude::*, | |
| render::{ | |
| render_resource::{ | |
| Extent3d, TextureDescriptor, TextureDimension, TextureFormat, TextureUsages, |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| // License: Apache-2.0 / MIT | |
| //camera controller from https://github.com/DGriffin91/bevy_basic_camera | |
| use bevy::{ | |
| diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin}, | |
| prelude::*, | |
| render::render_resource::PrimitiveTopology, | |
| }; | |
| use bevy_basic_camera::{CameraController, CameraControllerPlugin}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| Compiling invalid-bitcast v0.1.0 | |
| Invalid bitcast | |
| %38 = bitcast <2 x i32> %37 to <2 x i24> | |
| Invalid bitcast | |
| %40 = bitcast <2 x i32> %39 to <2 x i24> | |
| in function _ZN4rkyv5impls4core89_$LT$impl$u20$rkyv..DeserializeUnsized$LT$$u5b$U$u5d$$C$D$GT$$u20$for$u20$$u5b$T$u5d$$GT$19deserialize_unsized17h8bf3deadc9a4552bE | |
| LLVM ERROR: Broken function found, compilation aborted! | |
| error: could not compile `invalid-bitcast` |