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| -- Learning both Lua, and OpenGL. Probably NOT GOOD CODE. | |
| -- But it's pretty in action. | |
| -- Click to add squares. | |
| require 'luagl' | |
| require 'luaglut' | |
| local fps = 60 | |
| local msec = 1000 / fps | |
| quit = false |
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| using System.Reflection; | |
| using System.Collections; | |
| public static void ShowProperties(Object myObject){ | |
| Hashtable PropertiesOfMyObject = new Hashtable(); | |
| Type t = myObject.GetType(); | |
| PropertyInfo[] pis = t.GetProperties(); | |
| for (int i=0; i<pis.Length; i++) { | |
| PropertyInfo pi = (PropertyInfo)pis.GetValue(i); | |
| Console.WriteLine(pi.Name); |
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| you = "Frog" | |
| me = "Frog" | |
| you == me # True |
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