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:: This is a script for updating ReShade | |
:: | |
:: Extract the ReShade dlls from the installer and place them in the same folder as this script. | |
:: Add the games as shown in the example below. | |
:: Run the script. | |
@echo off | |
SETLOCAL | |
SET d3d9=d3d9.dll |
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//////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
// This is not the original CinematicDOF but a modified version which uses a custom depth input. | |
// | |
//////////////////////////////////////////////////////////////////////////////////////////////////// | |
//////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
// Cinematic Depth of Field shader, using scatter-as-gather for ReShade 3.x. | |
// By Frans Bouma, aka Otis / Infuse Project (Otis_Inf) |
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#include "ReShade.fxh" | |
#ifndef REMOVE_TINT_MINMAX_STEP | |
#define REMOVE_TINT_MINMAX_STEP BUFFER_WIDTH/64 | |
#endif | |
uniform float fUISpeed < | |
ui_type = "drag"; | |
ui_label = "Speed"; | |
ui_min = 0.0; ui_max = 1.0; |