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/**** Minimal OpenVR example : outputs textures to the headset, a different color in each eye. No head tracking or input anywhere. Bare minimum. ****/ | |
/// header only extension loader and object oriented bindings -- ref : https://github.com/VirtuosoChris/glhpp | |
#define GL_ALT_GL_API 1 | |
#define GL_ALT_GLES_API 2 | |
#include <glalt/gl4.5.h> // opengl api | |
#include <glalt/glext.h> | |
#include <opengl.hpp> // object oriented bindings |
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