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Michael Mayr
DerMitch
Developer by passion, mostly with Python. Also likes Go <3
Async/Await - The challenges besides syntax - Cancellation
Async/Await - The challenges besides syntax - Cancellation
This is the second article in a series of articles around Rusts new async/await
feature. The first article about interfaces can be found
here.
In this part of the series we want to a look at a mechanism which behaves very
different in Rust than in all other languages which feature async/await
support. This mechanism is Cancellation.
How many warnings should your JavaScript app have?
How many warnings should your JavaScript app have?
JavaScript warnings are these messages being displayed in yellow or red in your JavaScript console or terminal. They make no sense at all in general but they are a good indication of the health of your app. The points below will give you a general idea of how many warnings you should expect in your app:
0 warnings: the app is not working at all
5 warnings: app is probably starting but crashing soon after - try to find why it crashes. You'd think you could read the warnings to learn why it doesn't work, but that's not what warnings are for.
50 warnings: That's the soft spot - most likely everything's running smoothly
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
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