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@phosphoer
phosphoer / GravityItem.cs
Last active August 18, 2024 12:04
Mario Galaxy Gravity for Unity
// The MIT License (MIT)
// Copyright (c) 2016 David Evans @phosphoer
// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
@aras-p
aras-p / SkyboxBackgroundTexture.shader
Last active January 9, 2024 00:28
Unity flat skybox picture shader
// Skybox shader that just draws flat texture in the background
Shader "Skybox/Background Texture"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Tags { "Queue"="Background" "RenderType"="Background" "PreviewType"="Skybox" }
@DanDiplo
DanDiplo / JS-LINQ.js
Last active May 8, 2025 17:25
JavaScript equivalents of some common C# LINQ methods. To help me remember!
// JS array equivalents to C# LINQ methods - by Dan B.
// First: This version using older JavaScript notation for universal browser support (scroll down for ES6 version):
// Here's a simple array of "person" objects
var people = [
{ name: "John", age: 20 },
{ name: "Mary", age: 35 },
{ name: "Arthur", age: 78 },
{ name: "Mike", age: 27 },
Shader "Custom/yar" {
Properties {
_ColorLow ("Color Low", COLOR) = (1,1,1,1)
_ColorHigh ("Color High", COLOR) = (1,1,1,1)
_yPosLow ("Y Pos Low", Float) = 0
_yPosHigh ("Y Pos High", Float) = 10
_GradientStrength ("Graident Strength", Float) = 1
_EmissiveStrengh ("Emissive Strengh ", Float) = 1
_ColorX ("Color X", COLOR) = (1,1,1,1)
_ColorY ("Color Y", COLOR) = (1,1,1,1)
@LeCoupa
LeCoupa / bash-cheatsheet.sh
Last active May 12, 2025 11:12
Bash CheatSheet for UNIX Systems --> UPDATED VERSION --> https://github.com/LeCoupa/awesome-cheatsheets
#!/bin/bash
#####################################################
# Name: Bash CheatSheet for Mac OSX
#
# A little overlook of the Bash basics
#
# Usage:
#
# Author: J. Le Coupanec
# Date: 2014/11/04
@jonlabelle
jonlabelle / television_resolution_standards.md
Last active January 16, 2025 13:33
Digital and analog television standards resolution reference.

Television Standards

Digital and analog television standards resolution reference.

Digital TV Standards

Standard Resolution (dots × lines) DAR (H:V) Pixels
PixelVision 120 × 90 4:3 10,800
@lancscoder
lancscoder / Connection.cs
Created February 14, 2012 19:28
Dapper Getting Started
public class ConnectionFactory {
public static DbConnection GetOpenConnection() {
var connection = new SqlConnection("MyConnectionString");
connection.Open();
return connection;
}
}