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@myconode
myconode / spawnSync_example.js
Created June 2, 2016 06:43
Example use of spawnSync
'use strict'
// https://nodejs.org/api/child_process.html#child_process_child_process_spawnsync_command_args_options
const spawn = require('child_process').spawnSync
// object returned when process has completely exited
const child = spawn('which', ['node'] )
// view status
console.log( child.status )
@atoponce
atoponce / gist:07d8d4c833873be2f68c34f9afc5a78a
Last active April 8, 2025 14:06 — forked from tqbf/gist:be58d2d39690c3b366ad
Cryptographic Best Practices

Cryptographic Best Practices

Putting cryptographic primitives together is a lot like putting a jigsaw puzzle together, where all the pieces are cut exactly the same way, but there is only one correct solution. Thankfully, there are some projects out there that are working hard to make sure developers are getting it right.

The following advice comes from years of research from leading security researchers, developers, and cryptographers. This Gist was [forked from Thomas Ptacek's Gist][1] to be more readable. Additions have been added from

FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.


Effective Engineer - Notes

What's an Effective Engineer?

@dumbbell
dumbbell / bootstrapping-rust-freebsd-aarch64.md
Last active September 15, 2023 12:17
Bootstrapping Rust and Cargo on FreeBSD/aarch64

Bootstrapping Rust and Cargo on FreeBSD/aarch64

At the time of this writing, Rust and Cargo are available on FreeBSD/amd64 and FreeBSD/i386 only, whether it is from rustup or from the FreeBSD ports tree. Here is how I could bootstrap Rust and Cargo for FreeBSD/aarch64 from FreeBSD/amd64.

Base system for the target

To be able to cross-compile anything, you need a userland for the target.

From a release

@matriphe
matriphe / redis.service
Last active September 22, 2020 11:01
Redis Systemd Service (Debian Based)
[Unit]
Description=Redis In-Memory Data Store
After=network.target
[Service]
Type=forking
User=redis
Group=redis
ExecStart=/usr/local/bin/redis-server /etc/redis/6379.conf
ExecStop=/usr/local/bin/redis-cli shutdown
@boneskull
boneskull / README.md
Last active April 10, 2024 12:47
example of how to debug mocha v4 if hanging

Here's an example of how to debug Mocha v4 if it hangs.

Ensure you're using a Node.js 8 or newer (or any version with async_hooks support).

If you run your test, you'll notice it hangs:

$ mocha test.js
@subfuzion
subfuzion / README.md
Created November 7, 2017 18:33 — forked from boneskull/README.md
example of how to debug mocha v4 if hanging

Here's an example of how to debug Mocha v4 if it hangs.

Ensure you're using a Node.js 8 or newer (or any version with async_hooks support).

If you run your test, you'll notice it hangs:

$ mocha test.js
@JonathanDn
JonathanDn / medium_clap.html
Last active June 9, 2023 07:34
(moved to a repo https://github.com/JonathanDn/mediumclap ) Medium Clap Reproduction - My take on it by looking, researching and trial & error. Demo available --> https://jsfiddle.net/urft14zr/425/
<div class="canvas">
<div id="totalCounter" class="total-counter"></div>
<div id="clap" class="clap-container">
<i class="clap-icon fa fa-hand-paper-o"></i>
</div>
<div id="clicker" class="click-counter">
<span class="counter"></span>
</div>
@davidkpiano
davidkpiano / css-state-machines.md
Last active June 15, 2023 15:26
Article for creating CSS State Machines

As the number of different possible states and transitions between states in a user interface grows, managing styles and animations can quickly become complicated. Even a simple login form has many different "user flows":

https://codepen.io/davidkpiano/pen/WKvPBP

State machines are an excellent pattern for managing state transitions in user interfaces in an intuitive, declarative way. We've been using them a lot on the Keyframers as a way to simplify otherwise complex animations and user flows, like the one above.

So, what is a state machine? Sounds technical, right? It’s actually more simple and intuitive than you might think. (Don’t look at Wikipedia just yet… trust me.)

Let’s approach this from an animation perspective. Suppose you’re creating a loading animation, which can be in only one of four states at any given time:

@Rich-Harris
Rich-Harris / what-is-svelte.md
Last active March 20, 2025 20:49
The truth about Svelte

I've been deceiving you all. I had you believe that Svelte was a UI framework — unlike React and Vue etc, because it shifts work out of the client and into the compiler, but a framework nonetheless.

But that's not exactly accurate. In my defense, I didn't realise it myself until very recently. But with Svelte 3 around the corner, it's time to come clean about what Svelte really is.

Svelte is a language.

Specifically, Svelte is an attempt to answer a question that many people have asked, and a few have answered: what would it look like if we had a language for describing reactive user interfaces?

A few projects that have answered this question: