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/*
* Customize Footnotify on your site by adding custom css.
*
* This file is NOT loaded by the script and must be
* implemented on the site in order to apply.
*
* More info: https://gist.github.com/1046538
*
*/
<div class="datetime">
<span>Sept</span>
<span>25</span>
<span>11:30 <strong>AM</strong> <span></span></span>
</div>
@Abban
Abban / button.css
Last active October 14, 2016 08:11
CSS to add a white or black alpha hover state on any colour button. This allows a single hover state to be applied to buttons of multiple colours without having to manually set colours.
.orange{ background: #ff7a4d; }
.blue{ background: #7396ff; }
.button {
display: inline-block;
*display: inline;
color: #ffffff;
text-decoration: none;
padding: 6px 10px;
position: relative;
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 8, 2026 16:39
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https: