Very basic actor that just draws text on screen. For MQ debug (or change that in actor.h)
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| stackTraceStr = """ | |
| 8022cf50 | |
| 8022cca8 | |
| 8022cb40 | |
| 80030a40 | |
| 800bdae8 | |
| 800bf14c | |
| 800c4054 | |
| 800c5808 | |
| 800c5ea0 |
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| #!/usr/bin/python3 | |
| import os | |
| import sys | |
| import struct | |
| import argparse | |
| ICHAIN_MACROS = [ | |
| 'ICHAIN_U8', | |
| 'ICHAIN_S8', |
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| #!/usr/bin/env python3 | |
| import sys | |
| import argparse | |
| from pathlib import Path | |
| import subprocess | |
| import re | |
| # input arguments | |
| parser = argparse.ArgumentParser(description='Lame mips_to_c wrapper.') | |
| parser.add_argument('c_file', help='C file') |
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| """ | |
| usage: python3 oot_dump_polytypes.py | |
| prerequisites: | |
| zzrtl/oot_names.tsv | |
| have run oot_dump.rtl (with zzrtl) in zzrtl/ | |
| output: polytypes_dump.tsv | |
| """ |
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| # Copyright (C) 2014-2017 Triumph LLC | |
| # | |
| # This program is free software: you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation, either version 3 of the License, or | |
| # (at your option) any later version. | |
| # | |
| # This program is distributed in the hope that it will be useful, | |
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
Changes compared to the script from Nokaubure shipped with SharpOcarina
Import Options
- Added option to use shadeless materials (don't use environment colors in-game) (default False)
- Added original object scale option, blender objects will be at inverted scale (default 100, use 48 for maps?)
- Made Texture Clamp and Texture Mirror options True by default
- Removed option for animation to import
Features
- Made all animations import at once, each action named animXX_FF where XX is some number and FF the number of frames
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| #include <z64ovl/oot/debug.h> | |
| #include <z64ovl/z64ovl_helpers.h> | |
| #define OBJ_ID 0x4 | |
| #define ACT_ID 0x1 | |
| #define PAD 0x0 | |
| #define MODEL 0x0600CDE0 |
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| # WARNING: this may make blender forget some stuff, | |
| # it at least forgets the hide/shown status of every object | |
| # this is useful when export order is an issue | |
| # MODIFY THIS | |
| # move element at index 3 by -2, so it ends up at index 1 | |
| # move element at index 7 by 3, so it ends up at index 10 | |
| moves = [[3,-2],[7,3]] |
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| ; AutoHotKey script - https://www.autohotkey.com/ | |
| ; add black background to *focused* window | |
| ; press and hold B then press + on numpad : add borders | |
| ; B and - on numpad : remove borders | |
| SetupBackground() | |
| { | |
| global | |
| BACKGROUND_PARTS := 2 | |
| guiIds := [] |