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/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude ([email protected]) | |
/// Extended: Simon "Draugor" Wagner (https://www.twitter.com/Draugor_/) | |
/// Latest Version: https://gist.github.com/Draugor/00f2a47e5f649945fe4466dea7697024 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2020-07-09: - Fixed a Bug with already inactive members getting Despawned again. thx AndySum (see: https://gist.github.com/Draugor/00f2a47e5f649945fe4466dea7697024#gistcomment-2642441) | |
/// 2020-06-30: - made the "parent" parameter avaible in the public API to spawn GameObjects as children | |
/// 2018-01-04: - Added Extension Method for Despawn on GameObjects |
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# Remove the line below if you want to inherit .editorconfig settings from higher directories | |
root = true | |
#### this file was exported via Visual Studio 2022, after configurating VS using | |
#### https://learn.microsoft.com/en-us/dotnet/csharp/fundamentals/coding-style/coding-conventions | |
#### and https://github.com/dotnet/runtime/blob/main/docs/coding-guidelines/coding-style.md | |
#### additionally it disables the basic IDExxx Analyzer to only show Roslynator ones (see section 'Analyzer configurations' to change that) | |
# C# files | |
[*.cs] |