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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.XR; | |
using UnityEngine.XR.ARFoundation; | |
using UnityEngine.Events; | |
[RequireComponent(typeof(ARTrackedImageManager))] |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CustomEnemyAI : MonoBehaviour | |
{ | |
public Transform target; | |
public float moveSpeed; | |
public float rotationSpeed; | |
public float sinkSpeed; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class CombinationCheck : MonoBehaviour | |
{ | |
public List<GameObject> combo1; | |
public List<GameObject> combo2; | |
public List<GameObject> combo3; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; | |
public class CombinationCheck : MonoBehaviour | |
{ | |
public List<GameObject> combo1; | |
public List<GameObject> combo2; | |
public List<GameObject> combo3; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class AI_Shooting_Manager : MonoBehaviour | |
{ | |
public Transform target; | |
public Transform bullet_projectile; | |
public float maxLookDistance = 30; |
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using System; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using Random = UnityEngine.Random; | |
public class ObjectSpawner : MonoBehaviour | |
{ | |
public GameObject block1; |
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## Hello Test ## |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class CharacterArms : MonoBehaviour | |
{ | |
protected int armIndex = 0; | |
public Rigidbody[] arm; | |
public Rigidbody chestBody; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class NonUIInteraction : MonoBehaviour { | |
public UnityEngine.UI.Text outText; | |
protected Material oldHoverMat; | |
public Material yellowMat; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Pointer : MonoBehaviour | |
{ | |
//[System.Serializable] | |
//public class HoverCallback : UnityEvent<Transform> { } | |
//[System.Serializable] | |
//public class SelectionCallback : UnityEvent<Transform> { } |
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