We have introns, and clusters of introns. The challenge is: given a single intron, return all clusters where that intron is a member.
Data is given in the following format:
cluster_id | intron_list |
---|---|
1 | "Intron30, Intron54, Intron 55" |
https://1drv.ms/p/s!ApWzKn_stbXNgQEegTWEqGBn-7k2 |
Specifically, customer has a server that suffers from unecessary internal congestion when under load. By enforcing concurrency limits, this middleware sidesteps thread-based problems (starvation, context-switching) and improves overall performance.
Combo focused on lots of card draw + self buff.
4x Season of Growth (1G, enchantment, draw when you target allied creature with a spell)
4x Gnarlback Rhino (2GG, 4/4 trample, draw a card when you target with a spell)
4x Incubation Druid (1G, tap for 1, tap for 3 if upgraded)
4x Stony Strength (G, instant, add +1/+1 and untap)
+ about 20x cheap self-targetting cards
Core mechanic of posture/tension took a little getting used to, but the more I play the more I like it. Really spicy tradeoffs between greed and safety and scaling. Strongest part of the character.
Tension is excellent mechanically, but flavorwise is treated like a scary drawback when it's often helpful.
I feel there's some small missing tweak to how posture/tension/syrettes carry over to future turns. The balancing act is between "how do we let a player setup a parry next turn" vs "they shouldn't keep banking resources and scaling indefinitely".
Balance is already solid, power feels similar to vanilla characters. No cards are super broken or super weak.
An Avatar roleplaying game.
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