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Dylan Dmitri Gray DylanDmitri

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Problem Description

We have introns, and clusters of introns. The challenge is: given a single intron, return all clusters where that intron is a member.

Data is given in the following format:

cluster_id intron_list
1 "Intron30, Intron54, Intron 55"
https://1drv.ms/p/s!ApWzKn_stbXNgQEegTWEqGBn-7k2

Queuing Middleware

Goal

Customer has slow website, queuing makes it fast.

Specifically, customer has a server that suffers from unecessary internal congestion when under load. By enforcing concurrency limits, this middleware sidesteps thread-based problems (starvation, context-switching) and improves overall performance.

Requirements

Functionality ("can it help?")

Combo focused on lots of card draw + self buff.

Core Cards

4x Season of Growth     (1G, enchantment, draw when you target allied creature with a spell)
4x Gnarlback Rhino      (2GG, 4/4 trample, draw a card when you target with a spell)
4x Incubation Druid     (1G, tap for 1, tap for 3 if upgraded)
4x Stony Strength       (G, instant, add +1/+1 and untap)

+ about 20x cheap self-targetting cards
  • about 5x early board and search

Warlord Playtest Suggestions

Core mechanic of posture/tension took a little getting used to, but the more I play the more I like it. Really spicy tradeoffs between greed and safety and scaling. Strongest part of the character.

Tension is excellent mechanically, but flavorwise is treated like a scary drawback when it's often helpful.

I feel there's some small missing tweak to how posture/tension/syrettes carry over to future turns. The balancing act is between "how do we let a player setup a parry next turn" vs "they shouldn't keep banking resources and scaling indefinitely".

Balance is already solid, power feels similar to vanilla characters. No cards are super broken or super weak.

Overview

An Avatar roleplaying game.

Core Gameplay Loop

  • The GM describes a scene.
  • A player or players propose an action they wish to take.
  • The GM describes the risk/reward of the action.
  • If the proposed action is trivial or literally impossible, the GM resolves it immediately. Otherwise a dice roll is needed.
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