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Jason Graziano Ehawk82

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@Ehawk82
Ehawk82 / LearningJS.md
Last active March 18, 2018 19:01
My experience in learning JS
  1. Scope & Timeline. Troubleshooting takes time and it's painful when the problem is because of where something is written in respect to other things.

  2. "Return functions". I wish i learned to do this earlier. Instead of writing "document.get[thing]" over and over again sucks. So creating a return function in my global object is a great timesaver... something like UI.bySelect("#tag") and UI.byTag("body"). I believe this is also a good way to learn how to use parameters

  3. Parameters. Specifically about the scope of where a variable is named. I found that there are times where i'll use "x", "y" for a generic variable to pass as a parameter. This means the previous function will try to pass their variable in those spots. This is something to pay attention to when using more than two parameters

  4. Using setTimeout() to delay a className change. This is something that i spent a lot of time and code on to do things, only to find out that a simple timeout can delay a change momentarity. This is i

Title: Tutorial Request.

Purpose: To identify weakness in autodidact programming.

Discussion: Going full indie sucks if i don't know everything. But that kinda goes with the territory with being a newb.

There are things that i don't even know that i don't know. Fresh eyes help.

Using the team explorer on Visual Studio would be highly beneficial. A webisode on using the team explorer w/ github as repository is needed.

        var fireQuestions = [
            "A fire has broken out in one of your small cities!",
            "A volcanic eruption threatens a settlement!",
            "A large band of outcasts threaten to burn down your granary!",
            "A wildfire threatens your industry!",
            "A Firewalker has been born!"
        ];

        var waterQuestions = [

"A flash flood has begun!",

@Ehawk82
Ehawk82 / gist:fe06e739e01caf0540c72981f819cacd
Created September 14, 2019 21:38
Things needed from client
1. data and content to upload
2. "credits" page information
3. connection through gitHub & a pull request
4. graphics, links, and any information going on to the page
5. connection through freedcamp & a task complete.
6. email address associated with paypal acct(for deposits)
7. pick some color themes, pantone year 2020 looks okay
8. tbd

Languages: HTML5/CSS3/JS/nodeJS

Development Phases:

  • Repository on GitHub.
  • Node Modules; (see Node Options).
  • Game Design; (see Game Design).
  • Game Application; (see Game Application).
  • Code Phase; (See Code Specifications).
@Ehawk82
Ehawk82 / Terra_sim.md
Last active December 17, 2019 15:15
A game that is already in production -getting that managed-

Terra

Vocabulary:

  • mpt = "Moves Per Turn"
  • UI = User Interface
  • (?) = Optional content

Table of Contents

Wellness-Widget

  **An application simulating the wellness model to visualize problem areas and promote phychological balance** 

table of contents

  1. Outline
  2. Development

  • Task 1
  • Task 2
  • Task 3
  • Task 4
  • Task 5
  • Task 6
  • Task 7
  • Task 8
  • Task 9
  • Task 10