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@simonghales
simonghales / revised.ts
Last active March 23, 2024 23:26
Running a game loop on a web worker
export const createNewPhysicsLoopWebWorker = (stepRate: number) => {
return new Worker('data:application/javascript,' +
encodeURIComponent(`
var start = performance.now();
var updateRate = ${stepRate};
function getNow() {
return start + performance.now();
}
@HipHopHuman
HipHopHuman / incremental-game-loop.md
Last active November 4, 2024 21:00
How to make a game loop for your idle game

How do I make a game loop for my Idle Game?

Interval-Based Resource Generators

So, you want to build an idle/incremental game in JavaScript and you’ve read on the internet that setInterval is the way to go when it comes to handling resources that automatically generate over time.

You get started, you write down your setInterval function, you set it to trigger once every 1000 milliseconds, and every time it triggers, you add 1 to the player’s total resource count. Perfect. It works.

Uh-oh.

Quick start

Tauri is shipped with state management function/feature by default.

Basic usage is quite simple: a variable of State type can be accessed on the tauri commands which you have defined; in other words, "with tauri commands, they'll magically inject state for you," so that once a variable is managed you can inject them directly as additional input when defining the command.

Example Implementation