We would like to understand this snippet of assembly code from OoT 1.2, in which we change the second 3C to a 3B to make Link small for smAll dungeons shenanigans:
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/* 00FF78 80021658 3C053C23 */ lui $a1, (0x3C23D70A >> 16)
/* 00FF7C 8002165C 34A5D70A */ ori $a1, $a1, (0x3C23D70A & 0xFFFF)
/* 00FF80 80021660 0C008572 */ jal Actor_SetScale
/* 00FF84 80021664 02002025 */ move $a0, $s0