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@henriiquecampos
henriiquecampos / save_load.gd
Last active May 6, 2021 19:56
A very, versy simple way to save and load games in Godot Engine
extends Node
func save_game():
var scene = PackedScene.new()
scene.pack(self)
ResourceSaver.save("user://save_01.tscn", scene)
func load_game():
var scene = load("user://save_01.tscn")