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Coding useful tools for workflow.

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Coding useful tools for workflow.
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Demo One Orbit Menu</title>
<style>
:root {
--bg0: #020408;
--bg1: #05070b;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Demo One Orbit Menu</title>
<style>
:root {
--bg0: #020408;
--bg1: #05070b;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Demo One PS1-Style Menu</title>
<style>
:root {
--bg: #05070b;
--text: #e9f0ff;
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Demo One PS1-Style Menu</title>
<style>
:root {
--bg: #05070b;
--panel: rgba(10, 18, 30, 0.62);
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GUIListView.au3>
#include <File.au3>
#include <GUITab.au3>
#include <Array.au3>
Global $C1 = "Game Title", $C2 = "Game ID", $C3 = "Serial", $C4 = "Release Date", $C5 = "Version"
Global $Columns = String($C1 & "|" & $C2 & "|" & $C3 & "|" & $C4 & "|" & $C5)
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GUIListView.au3>
#include <File.au3>
#include <GUITab.au3>
#include <Array.au3>
Global $C1 = "Game Title", $C2 = "Game ID", $C3 = "Serial", $C4 = "Release Date", $C5 = "Version"
Global $Columns = String($C1 & "|" & $C2 & "|" & $C3 & "|" & $C4 & "|" & $C5)
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GUIListView.au3>
#include <File.au3>
#include <GUITab.au3>
#include <Array.au3>
Global $C1 = "Game Title", $C2 = "Game ID", $C3 = "Serial", $C4 = "Release Date", $C5 = "Version"
Global $Columns = String($C1&"|"&$C2&"|"&$C3&"|"&$C4&"|"&$C5)
#include <GUIConstantsEx.au3>
#include <WindowsConstants.au3>
#include <GUIListView.au3>
#include <File.au3>
#include <GUITab.au3>
#include <Array.au3>
Global $C1 = "Game Title", $C2 = "Game ID", $C3 = "Serial", $C4 = "Release Date", $C5 = "Version"
Global $Columns = String($C1 & "|" & $C2 & "|" & $C3 & "|" & $C4 & "|" & $C5)
#!/usr/bin/env python3
"""
BlitzMax Binary Inspector
-------------------------
Educational command-line utility for inspecting compiled binaries.
This tool focuses on safe static analysis and triage:
- Detect executable format (PE / ELF / Mach-O / unknown)
- Show hashes and basic file metadata
- Extract printable strings
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>24 Voice Polyphonic Chiptune Player</title>
<style>
body {
margin: 0;
background: #0d0d12;