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@mwermuth
mwermuth / UIBezier+Arrow.swift
Created September 11, 2014 14:01
Drawing an Arrow with Swift
extension UIBezierPath {
class func getAxisAlignedArrowPoints(inout points: Array<CGPoint>, forLength: CGFloat, tailWidth: CGFloat, headWidth: CGFloat, headLength: CGFloat ) {
let tailLength = forLength - headLength
points.append(CGPointMake(0, tailWidth/2))
points.append(CGPointMake(tailLength, tailWidth/2))
points.append(CGPointMake(tailLength, headWidth/2))
points.append(CGPointMake(forLength, 0))
points.append(CGPointMake(tailLength, -headWidth/2))