- 1450: Blackletter (Johannes Gutenberg)
- Roman / Serif (Nicloas Jenson)
- italics (Aldus Manutius)
- 1530s: Old Style (William Caslon): thick serifs, low contrast between thick & theen strokes
- 1750s: Transitional (John Baskerville)
- 1784: Modern (Didot, 1767 "Bodoni", Giambattista Bodoni)
- 1815: Slab Serif (advertising)
- 1816: Sans Serif (William Caslon IV)
- Geometric Sans (1927 "Futura", Paul Renner): simple geometric shapes
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When I can't figure it out, for too long, it's usually one of these things. | |
Forget to include a file | |
Forget to load a library | |
Forget to call the executed code | |
Compare with "=" instead of "==" | |
Misspell variable names | |
Misspell method names | |
Forget to migrate | |
Call the wrong database |
4 player chess. 2 peasant players (white and black) and 2 noble players (white and black). Movement patterns remain untouched, but the game ends at king capture, rather than checkmate. In a typical chess game, this would occur 1 move after checkmate (it's implied, but too barbaric to actually go through with in a normal game), but in this variant, incentives are mixed and the kings don't always get their way. Moving into check (via castling also, but not through it) is allowed.
Each peasant player controls pawns of their color. Each noble player controls the king and queen of their color. Pieces, aka "military" are potentially controlled by nobles or peasants.