Skip to content

Instantly share code, notes, and snippets.

View EvgenNechyporuk's full-sized avatar
🏠
Working from home

Evgen Nechyporuk EvgenNechyporuk

🏠
Working from home
View GitHub Profile
@EvgenNechyporuk
EvgenNechyporuk / pipeGenerator.cs
Created September 27, 2023 10:33 — forked from antonkudin/pipeGenerator.cs
Generates pipe mesh from mesh segments
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class pipeGenerator : MonoBehaviour
{
[SerializeField] Mesh straightMesh;
[SerializeField] Mesh elbowMesh;
[Space]
[SerializeField] Vector3[] pathPoints;
@EvgenNechyporuk
EvgenNechyporuk / FloatingOrigin.cs
Created June 3, 2026 14:40 — forked from brihernandez/FloatingOrigin.cs
Floating origin to handle large worlds in Unity.
// Based on the Unity Wiki FloatingOrigin script by Peter Stirling
// URL: http://wiki.unity3d.com/index.php/Floating_Origin
using UnityEngine;
using UnityEngine.SceneManagement;
public class FloatingOrigin : MonoBehaviour
{
[Tooltip("Point of reference from which to check the distance to origin.")]
public Transform ReferenceObject = null;