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| vim.cmd([[ | |
| let mapleader = ' ' | |
| ]]) | |
| require('packer').startup(function(use) | |
| use "BurntSushi/ripgrep" | |
| use "danilamihailov/beacon.nvim" | |
| use "folke/todo-comments.nvim" | |
| use "folke/trouble.nvim" | |
| use "goolord/alpha-nvim" |
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| Machine({ | |
| id: 'Dog API', | |
| initial: 'idle', | |
| context: { | |
| dog: null | |
| }, | |
| states: { | |
| idle: { | |
| on: { | |
| FETCH: 'loading' |
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| /* dict.h */ | |
| #pragma once | |
| #include <stdlib.h> | |
| struct dict { | |
| int *hashed_keys; | |
| void *values; | |
| int count; |
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| <sentence> ::= <subj> <obj> <verb> <part> | |
| <sub> ::= <noun> | |
| <noun> ::= dog | cat | man | woman | robot | pen | |
| <obj> ::= <noun> | |
| <verb> ::= kick | whack | dance | own | |
| <part> ::= now | earlier | later | |
| <subj> <obj> <verb> <part> | |
| man pen own now == "A man owns a pen" | |
| dog cat dance earlier == "A dog was dacing with a cat" |
| Hero | Primary | Secondary |
|---|---|---|
| Ana | Hitscan (Flicking) | Projectile (Sleepdart and Grenade) |
| Ashe | Hitscan (Flicking) | Projectile (Dynamite) |
| Baptiste | Hitscan (Flicking) | Projectile (Healing) |
| Bastion | Hitscan (Tracking) | |
| Brigitte | Hybrid | |
| D.Va | Hitscan (Tracking) | Projectile (Rockets) |
| Doomfist | Projectile |
I'm just gonna list a bunch of features that I think we should incorporate into this game and we can to through them in-depth at a later time. Most of these ideas are ripped from other games so I will list them under game headings.
There will be a lot of crossover, so it's not THAT important which game it came from. For example: Throwable objects comes form Owlboy and Zelda but I have it listed under Zelda for the sake of brevity
- Climb Anything
- Set Fire to anything Flamable
- Shops with physical items in-game
- Pick up and throw objects
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| $ npm i -S react redux react-redux react-dom webpack@2* webpack-dev-server@2* | |
| $ npm i -D babel-core babel-loader babel-preset-es2015 babel-preset-react | |
| // webpack.config.js | |
| module.exports = { | |
| context: __dirname + '/src', | |
| entry: { | |
| app: './index.js' | |
| }, |
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| // Currently, there's a bug when numbers which are too large are used... | |
| function getRandomPartitionsFromNumber(number, parts, min, max) { | |
| var result = []; | |
| for (var i = 0; i < parts; i++) { | |
| var part = randomIntFromInterval(min, max); | |
| result.push(part); | |
| } | |