Last updated: August 2019
I made this for my answer to a question on Arqade/Gaming Stack Exchange.
| Enchantment | Levels | Bookshelves |
|---|---|---|
| Aqua Affinity I | 0 | 0 |
| Bane of Arthropods I | 5 | 3 |
| # -------- | |
| # Hardware | |
| # -------- | |
| # Opcode - operational code | |
| # Assebly mnemonic - abbreviation for an operation | |
| # Instruction Code Format (IA-32) | |
| # - Optional instruction prefix | |
| # - Operational code |
Last updated: August 2019
I made this for my answer to a question on Arqade/Gaming Stack Exchange.
| Enchantment | Levels | Bookshelves |
|---|---|---|
| Aqua Affinity I | 0 | 0 |
| Bane of Arthropods I | 5 | 3 |
| "C_Cpp.autocomplete": "Disabled", | |
| "C_Cpp.errorSquiggles": "Disabled", | |
| "C_Cpp.intelliSenseEngine": "Disabled", | |
| "ccls.cache.directory": "${workspaceFolder}/.vscode/.ccls-cache/", | |
| "ccls.misc.compilationDatabaseDirectory": "${workspaceFolder}/build", | |
| "ccls.codeLens.localVariables": true, | |
| "ccls.completion.caseSensitivity": 1, | |
| "ccls.completion.enableSnippetInsertion": true, | |
| "ccls.highlight.enum.face": [ | |
| "enabled", |
UPDATE 2 Nov 2023: Check out the article...
The First Batch of Ox64 (Oct 2022) won't appear as a USB Serial Port when connected to our computer because...
"The bin file that currently loaded in Ox64 still initialize and not response to UART or USB, however, it will setup the BL808 internal PMU and this is how product team aware that Ox64 board is working. This is the bl808_demo_event.bin file attached here.
| // Place your key bindings in this file to override the defaultsauto[] | |
| [ | |
| { | |
| "key": "ctrl+shift+alt+meta+c", | |
| "command": "editor.action.blockComment", | |
| "when": "editorTextFocus && !editorReadonly" | |
| }, | |
| { | |
| "key": "ctrl+shift+a", | |
| "command": "-editor.action.blockComment", |
| { | |
| "C_Cpp.autocomplete": "Disabled", | |
| "C_Cpp.errorSquiggles": "Disabled", | |
| "C_Cpp.intelliSenseEngine": "Disabled", | |
| "C_Cpp.default.cStandard": "c17", | |
| "C_Cpp.default.compilerPath": "/usr/bin/clang", | |
| "C_Cpp.default.cppStandard": "c++20", | |
| "C_Cpp.default.intelliSenseMode": "clang-x64", | |
| "C_Cpp.updateChannel": "Insiders", | |
| "C_Cpp.suggestSnippets": false, |