This is a SCRIPT-8 cassette.
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"use strict"; | |
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); | |
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } | |
var FollowPathInteractive = function () { | |
function FollowPathInteractive(_ref) { | |
var _this = this; |
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#This script is an addon for HungryProton's Scatter https://github.com/HungryProton/scatter | |
#It allows Scatter to detect the terrain height from Terrain3D | |
#Copy this file into /addons/proton_scatter/src/modifiers | |
#Then uncomment everything below | |
#In the editor, add this modifier, then set your Terrain3D node | |
@tool | |
extends "base_modifier.gd" | |
signal projection_completed |
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