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| extension CIVector | |
| { | |
| func toArray() -> [CGFloat] | |
| { | |
| var returnArray = [CGFloat]() | |
| for i in 0 ..< self.count | |
| { | |
| returnArray.append(self.valueAtIndex(i)) | |
| } |
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| import UIKit | |
| typealias RGBA = (red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) | |
| extension UIColor | |
| { | |
| func multiply(value: CGFloat) -> UIColor | |
| { | |
| let newRed = getRGBA().red * value | |
| let newGreen = getRGBA().green * value |
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| class ThresholdFilter: CIFilter | |
| { | |
| var inputImage : CIImage? | |
| var threshold: CGFloat = 0.75 | |
| let thresholdKernel = CIColorKernel(string: | |
| "kernel vec4 thresholdFilter(__sample image, float threshold)" + | |
| "{" + | |
| " float luma = (image.r * 0.2126) + (image.g * 0.7152) + (image.b * 0.0722);" + | |
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| extension CGPoint | |
| { | |
| func distanceTo(point: CGPoint) -> CGFloat | |
| { | |
| return hypot(self.x - point.x, self.y - point.y) | |
| } | |
| } |
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| extension UIBezierPath | |
| { | |
| func interpolatePointsWithHermite(interpolationPoints : [CGPoint]) | |
| { | |
| let n = interpolationPoints.count - 1 | |
| for var ii = 0; ii < n; ++ii | |
| { | |
| var currentPoint = interpolationPoints[ii] | |
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| extension CGRect | |
| { | |
| func aspectFitInRect(target target: CGRect) -> CGRect | |
| { | |
| let scale: CGFloat = | |
| { | |
| let scale = target.width / self.width | |
| return self.height * scale <= target.height ? | |
| scale : |
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