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@2107
2107 / browser_detect.js
Last active November 20, 2023 11:54 — forked from ideefixe/browser_detect.js
JavaScript: Detect Browser
// browser detect
var BrowserDetect = {
init: function() {
this.browser = this.searchString(this.dataBrowser) || "An unknown browser";
this.version = this.searchVersion(navigator.userAgent) || this.searchVersion(navigator.appVersion) || "an unknown version";
this.OS = this.searchString(this.dataOS) || "an unknown OS";
},
searchString: function(data) {
for (var i = 0; i < data.length; i++) {
var dataString = data[i].string;
package com.famousPro.process.service.impl;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import org.activiti.engine.FormService;
import org.activiti.engine.HistoryService;
import org.activiti.engine.RepositoryService;
@jelies
jelies / AutowiringSpringBeanJobFactory.java
Last active February 11, 2025 08:39
Quartz (2.1.6) java config with spring (3.2.1). Using a SpringBeanJobFactory to automatically autowire quartz classes.
package com.jelies.spring3tomcat7.config.quartz;
import org.quartz.spi.TriggerFiredBundle;
import org.springframework.beans.factory.config.AutowireCapableBeanFactory;
import org.springframework.context.ApplicationContext;
import org.springframework.context.ApplicationContextAware;
import org.springframework.scheduling.quartz.SpringBeanJobFactory;
/**
* This JobFactory autowires automatically the created quartz bean with spring @Autowired dependencies.
@dnshl
dnshl / checkSite.sh
Created February 29, 2012 13:29
Bash script checks http status code
#!/bin/bash
URL=$1
RESPONSE=$(curl --write-out %{http_code} --silent --output /dev/null ${URL})
if [ $RESPONSE -ne 200 ]
then
echo $1 is down
fi
@michiel
michiel / cors-nginx.conf
Created July 5, 2011 10:41
Wide-open CORS config for nginx
#
# Wide-open CORS config for nginx
#
location / {
if ($request_method = 'OPTIONS') {
add_header 'Access-Control-Allow-Origin' '*';
#
@bebraw
bebraw / gameengines.md
Created January 6, 2011 18:07
List of JS game engines. You can find a wikified version at https://github.com/bebraw/jswiki/wiki/Game-Engines. Feel free to modify that. I sync it here every once in a while.

IMPORTANT! Remember to check out the wiki page at https://github.com/bebraw/jswiki/wiki/Game-Engines for the most up to date version. There's also a "notes" column in the table but it simply does not fit there... Check out the raw version to see it.

This table contains primarily HTML5 based game engines and frameworks. You might also want to check out the [[Feature Matrix|Game-Engine-Feature-Matrix]], [[Game Resources]] and [[Scene Graphs]].

Name Size (KB) License Type Unit Tests Docs Repository Notes
Akihabara 453 GPL2, MIT Classic Repro no API github Intended for making classic arcade-style games in JS+HTML5
AllBinary Platform Platform Dependent AllBinary 2D/2.5D/3D n