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Frozenfire92 / README.md
Last active December 29, 2016 19:27 — forked from kaffyzoo/README.md
Alternative Calendar View

d3.js Calendar View Heatmap

d3.js visualization of a calendar heatmap.

Demo can be viewed here

A new layout compared with the original d3.js calendar. The visualization in this repository is better suited for data that span over a couple years, as opposed to decades.

Turning Off Github Issues

My friend Michael Jackson turned off github issues on one of his smaller projects. It got me thinking...

Maintainers getting burned out is a problem. Not just for the users of a project but the mental health of the maintainer. It's a big deal for both parties. Consumers want great tools, maintainers want to create them, but maintainers don't want to be L1 tech support, that's why they

@Frozenfire92
Frozenfire92 / promises_reduce.js
Created June 22, 2018 18:22 — forked from anvk/promises_reduce.js
Sequential execution of Promises using reduce()
function asyncFunc(e) {
return new Promise((resolve, reject) => {
setTimeout(() => resolve(e), e * 1000);
});
}
const arr = [1, 2, 3];
let final = [];
function workMyCollection(arr) {
@Frozenfire92
Frozenfire92 / MoveCamera.cs
Created August 18, 2018 15:47 — forked from JISyed/MoveCamera.cs
Camera movement script in Unity3D. Supports rotating, panning, and zooming. Attach to the main camera. Tutorial explaining code: http://jibransyed.wordpress.com/2013/02/22/rotating-panning-and-zooming-a-camera-in-unity/
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement
// for using the mouse displacement for calculating the amount of camera movement and panning code.
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour
{
//
// VARIABLES
@Frozenfire92
Frozenfire92 / generate.c
Created March 5, 2019 14:24 — forked from munificent/generate.c
A random dungeon generator that fits on a business card
#include <time.h> // Robert Nystrom
#include <stdio.h> // @munificentbob
#include <stdlib.h> // for Ginny
#define r return // 2008-2019
#define l(a, b, c, d) for (i y=a;y\
<b; y++) for (int x = c; x < d; x++)
typedef int i;const i H=40;const i W
=80;i m[40][80];i g(i x){r rand()%x;
}void cave(i s){i w=g(10)+5;i h=g(6)
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u