d3.js visualization of a calendar heatmap.
A new layout compared with the original d3.js calendar. The visualization in this repository is better suited for data that span over a couple years, as opposed to decades.
d3.js visualization of a calendar heatmap.
A new layout compared with the original d3.js calendar. The visualization in this repository is better suited for data that span over a couple years, as opposed to decades.
My friend Michael Jackson turned off github issues on one of his smaller projects. It got me thinking...
Maintainers getting burned out is a problem. Not just for the users of a project but the mental health of the maintainer. It's a big deal for both parties. Consumers want great tools, maintainers want to create them, but maintainers don't want to be L1 tech support, that's why they
function asyncFunc(e) { | |
return new Promise((resolve, reject) => { | |
setTimeout(() => resolve(e), e * 1000); | |
}); | |
} | |
const arr = [1, 2, 3]; | |
let final = []; | |
function workMyCollection(arr) { |
// Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
// for using the mouse displacement for calculating the amount of camera movement and panning code. | |
using UnityEngine; | |
using System.Collections; | |
public class MoveCamera : MonoBehaviour | |
{ | |
// | |
// VARIABLES |
#include <time.h> // Robert Nystrom | |
#include <stdio.h> // @munificentbob | |
#include <stdlib.h> // for Ginny | |
#define r return // 2008-2019 | |
#define l(a, b, c, d) for (i y=a;y\ | |
<b; y++) for (int x = c; x < d; x++) | |
typedef int i;const i H=40;const i W | |
=80;i m[40][80];i g(i x){r rand()%x; | |
}void cave(i s){i w=g(10)+5;i h=g(6) | |
+3;i t=g(W-w-2)+1;i u=g(H-h-2)+1;l(u |