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| using UnityEngine; | |
| using UnityEditor; | |
| public class MoveComponentContext | |
| { | |
| enum Destination | |
| { | |
| Top, | |
| Bottom |
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| #define DEBUG_LEVEL_LOG | |
| #define DEBUG_LEVEL_WARN | |
| #define DEBUG_LEVEL_ERROR | |
| using UnityEngine; | |
| using System.Collections; | |
| // setting the conditional to the platform of choice will only compile the method for that platform |
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| using UnityEngine; | |
| namespace Assets.Phunk.Core | |
| { | |
| public static class Log | |
| { | |
| #region Error | |
| public static void ErrorFormat(UnityEngine.Object context, string template, params object[] args) | |
| { | |
| var message = string.Format(template, args); |
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| sudo apt-get install python-gconf python-glade2 python-appindicator | |
| git clone https://github.com/Kilian/f.lux-indicator-applet.git | |
| cd f.lux-indicator-applet | |
| chmod +x setup.py | |
| sudo ./setup.py install | |
| fluxgui |
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| # By default the behavior is: | |
| # Primary monitor work as always and second monitor only have one and fixed workspace | |
| # I.e. you change to next workspace, primary monitor change to this workspace and second monitor remain as is. | |
| # The desired behaviour is: | |
| # Primary monitor and secondary monitor are linked workspace. | |
| # I.e. you change to next workspace, primary monitor change to this workspace and second monitor too. | |
| $ gconf-editor | |
| # Look for /desktop/gnome/shell/windows/workspaces_only_on_primary and set to false |
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