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// using UnityEngine; | |
using System; | |
using System.Collections; | |
using System.Text; | |
/* Based on the JSON parser from | |
* http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html | |
* | |
* I simplified it so that it doesn't throw exceptions | |
* and can be used in Unity iPhone with maximum code stripping. |