- Unlike Godot and others, Flixel has no concept of "nodes", just FlxSprites and stuff, so this will open up a window with all available flixel things that one can insert to the scene. If I pick a FlxSprite, what the engine could do is instantiate a FlxSprite in the current scene class (is tracked), and finally appear in the scene viewer.
- And what happens behind the scenes when an object is added? Well, macros could come powerful here, but I don't think it's neccessary. If you add
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// parseTileLevel at the beginning | |
// genPath kinda often | |
// orient frequently | |
function parseTileLevel() { | |
// put this in a more central place? | |
// parse tile level into graph | |
graph = new Graph(); | |
final lvl = CharVars.get().tileLevel; |