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GeorgeHahn / latebound.cs
Created April 12, 2013 06:25
The goal is to be able to iterate over an array of Shape and have different render methods called depending on the type of the current Shape. Additionally, I would like to retain the ability to add different Render classes in the future.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UpconvertSharp
{
class Program
{