View the source of this content.
Let's get the whole "linebreak" thing out of the way. The next paragraph contains two phrases separated by a single newline character:
Roses are red Violets are blue
const getWord = ()=> ( | |
([] + {})[+!![] + [+[]]]).toUpperCase() + | |
// 'J' == '[object Object]'[10] | |
(![] + [])[+!![]] + | |
// 'a' == 'false'[1] | |
'v' + | |
// 'v' | |
(![] + [])[+!![]] + | |
// 'a' == 'false'[1] |
const getWord = ()=> ( | |
([] + {})[+!![] + [+[]]]).toUpperCase() + | |
// 'J' == '[object Object]'[10] | |
(![] + [])[+!![]] + | |
// 'a' == 'false'[1] | |
'v' + | |
// 'v' | |
(![] + [])[+!![]] + | |
// 'a' == 'false'[1] |
View the source of this content.
Let's get the whole "linebreak" thing out of the way. The next paragraph contains two phrases separated by a single newline character:
Roses are red Violets are blue
I hereby claim:
To claim this, I am signing this object:
/* HelloWorld.java | |
*/ | |
public class HelloWorld | |
{ | |
public static void main(String[] args) { | |
System.out.println("Hello World!"); | |
} | |
} |
export Class TestStore{ | |
private isTest:boolean=false; | |
@computed | |
public get IsTest():boolean { | |
return this.isTest; | |
} | |
@action setTest(state: boolean){ | |
this.isTest = state; | |
} |
auto-generated |
{"useCaves":true,"useStrongholds":true,"useVillages":true,"useMineShafts":true,"useTemples":true,"useRavines":true,"useMonuments":true,"useMansions":true,"useLavaOceans":false,"useWaterLakes":true,"useLavaLakes":true,"useDungeons":true,"fixedBiome":-3,"biomeSize":4,"seaLevel":63,"riverSize":4,"waterLakeChance":4,"lavaLakeChance":80,"dungeonChance":8,"dirtSize":33,"dirtCount":10,"dirtMinHeight":0,"dirtMaxHeight":255,"gravelSize":33,"gravelCount":8,"gravelMinHeight":0,"gravelMaxHeight":255,"graniteSize":33,"graniteCount":10,"graniteMinHeight":0,"graniteMaxHeight":80,"dioriteSize":33,"dioriteCount":10,"dioriteMinHeight":0,"dioriteMaxHeight":80,"andesiteSize":33,"andesiteCount":10,"andesiteMinHeight":0,"andesiteMaxHeight":80,"coalSize":17,"coalCount":20,"coalMinHeight":0,"coalMaxHeight":128,"ironSize":9,"ironCount":20,"ironMinHeight":0,"ironMaxHeight":64,"goldSize":9,"goldCount":2,"goldMinHeight":0,"goldMaxHeight":32,"redstoneSize":8,"redstoneCount":8,"redstoneMinHeight":0,"redstoneMaxHeight":16,"diamondSize":8," |
function audioLoader(fileDirectory) { | |
var soundObj = {}; | |
soundObj.fileDirectory = fileDirectory; //my guess is it's here the issue | |
var getSound = new XMLHttpRequest(); | |
getSound.open("GET", soundObj.fileDirectory, true); | |
// library object | |
getSound.responseType = "arraybuffer"; | |
// a buffer stores data temporarily in the browser, for low-latency, prevents having to wait for load to play sound | |
getSound.onload = function() { |
#3.1 Tools Considered
Below are the development tools and languages which shall be considered for the development
###HTML4
HTML4 is no longer supported by all major browsers, except for limited backwards compatibility, it has been superseded almost entirely by the newer version of HTML.
Sound is not handled particularly well by HTML4, requiring either Flash or Direct Download rather than buffering of sound.