Skip to content

Instantly share code, notes, and snippets.

View GeorgesOatesLarsen's full-sized avatar

Georges Oates Larsen GeorgesOatesLarsen

View GitHub Profile
@munificent
munificent / gist:9749671
Last active June 23, 2022 04:04
You appear to be creating a new IDE...
You appear to be advocating a new:
[ ] cloud-hosted [ ] locally installable [ ] web-based [ ] browser-based [ ] language-agnostic
[ ] language-specific IDE. Your IDE will not succeed. Here is why it will not succeed.
You appear to believe that:
[ ] Syntax highlighting is what makes programming difficult
[ ] Garbage collection is free
[ ] Computers have infinite memory
[ ] Nobody really needs:
@dreyescat
dreyescat / index.html
Created December 18, 2015 18:02
Webpack config to expose bundle in a variable in the global context
<html>
<head>
</head>
<body>
<script src="lib/yourlib.js"></script>
<script>
window.onload = function () {
EntryPoint.run();
};
</script>
@phi-lira
phi-lira / UniversalPipelineTemplateShader.shader
Last active November 19, 2024 04:01
Template shader to use as guide to create Universal Pipeline ready shaders. This shader works with Universal Render Pipeline 7.1.x and above.
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME!
// However, if you want to author shaders in shading language you can use this teamplate as a base.
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader.
// This shader works with URP 7.1.x and above
Shader "Universal Render Pipeline/Custom/Physically Based Example"
{
Properties
{
// Specular vs Metallic workflow
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0