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You appear to be advocating a new: | |
[ ] cloud-hosted [ ] locally installable [ ] web-based [ ] browser-based [ ] language-agnostic | |
[ ] language-specific IDE. Your IDE will not succeed. Here is why it will not succeed. | |
You appear to believe that: | |
[ ] Syntax highlighting is what makes programming difficult | |
[ ] Garbage collection is free | |
[ ] Computers have infinite memory | |
[ ] Nobody really needs: |
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<html> | |
<head> | |
</head> | |
<body> | |
<script src="lib/yourlib.js"></script> | |
<script> | |
window.onload = function () { | |
EntryPoint.run(); | |
}; | |
</script> |
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// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |