This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// When creating shaders for Universal Render Pipeline you can you the ShaderGraph which is super AWESOME! | |
// However, if you want to author shaders in shading language you can use this teamplate as a base. | |
// Please note, this shader does not necessarily match perfomance of the built-in URP Lit shader. | |
// This shader works with URP 7.1.x and above | |
Shader "Universal Render Pipeline/Custom/Physically Based Example" | |
{ | |
Properties | |
{ | |
// Specular vs Metallic workflow | |
[HideInInspector] _WorkflowMode("WorkflowMode", Float) = 1.0 |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<html> | |
<head> | |
</head> | |
<body> | |
<script src="lib/yourlib.js"></script> | |
<script> | |
window.onload = function () { | |
EntryPoint.run(); | |
}; | |
</script> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
You appear to be advocating a new: | |
[ ] cloud-hosted [ ] locally installable [ ] web-based [ ] browser-based [ ] language-agnostic | |
[ ] language-specific IDE. Your IDE will not succeed. Here is why it will not succeed. | |
You appear to believe that: | |
[ ] Syntax highlighting is what makes programming difficult | |
[ ] Garbage collection is free | |
[ ] Computers have infinite memory | |
[ ] Nobody really needs: |